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There are different types of bows which give different 'ranged attack' values and the better ones will need you to have a higher ranged level to wield them. Free players can only wield up to Maple bows.

Pic Name Ranged Level to wield Ranged att value
Short Bow Short Bow Any +8
Long Bow Long Bow Any +8
Oak Short Bow Oak Short Bow 5 +14
Oak Long Bow Oak Long Bow 5 +14
Willow Short Bow Willow Short Bow 20 +20
Willow Long Bow Willow Long Bow 20 +20
Maple Short Bow Maple Short Bow 30 +29
Maple Long Bow Maple Long Bow 30 +29
Yew Short Bow Yew Short Bow 40 +47
Yew Long Bow Yew Long Bow 40 +47
Magic Short Bow Magic Short Bow 50 +69
Magic Long Bow Magic Long Bow 50 +69

You can use your bow with different types of arrows. The better the arrow - the higher you can hit, and the better the bow you need to be wielding so that you can fire it. Free players can use every arrow except Rune arrows.

Pic Name Minimum bow required Price
Bronze Arrows Bronze Arrows Any 2-6 gp
Iron Arrows Iron Arrows Any 3-18 gp
Steel Arrows Steel Arrows Oak 12-72 gp
Mithrill Arrows Mithrill Arrows Willow upto 32 gp
Adamant Arrows Adamant Arrows Maple upto 80gp
Rune Arrows Rune Arrows Yew upto 400gp

An alternative to regular bows and arrows are crossbows and bolts. The advantage here is that you can also wield a shield, but the disadvantage is that the crossbow only gives +6 ranged attack value. Free players can only fire normal bolts.

Crossbow & Bolts
Pic Name Similar to Notes
Crossbow Crossbow - Respawn in Phoenix Gang hideout and Death Gorge in Wilderness. Also from players & Shops.
Bolts Bolts Iron Arrows Purchased from players & Archery Shops only. (Varrock, Catherby, Lathas Camp, Grand Tree, Ranged Guild)
Pearl Tipped Bolts Pearl Tipped Bolts Steel Arrows Crafted by chiseling pearls you find in oysters (while fishing) and then attaching them to normal bolts
Opal Tipped Bolts Opal Tipped Bolts Mithril Arrows Crafted by chiseling opals you mine in Shilo Village and attaching them to normal bolts.
Barbed Tipped Bolts Barbed Tipped Bolts Adamant Arrows Crafted by attaching Barb tips onto normal bolts. You can only get these Barb tips from a store in the Ranged guild.

However, the crucial difference is that the crossbow is much less accurate and will hit more zeros. But when they do hit, they can hit as high (and sometimes more than) their corresponding arrows as shown in the table.

Below is a list of ranged weapons that are 'different' and can be smithed easily - these are MEMBERS ONLY. Darts can be made after completing the Tourist Trap Quest. You smith 10 dart tips per bar and attach feathers. Darts are stackable. Throwing Knives are smithed 5 per bar and are also stackable. They cannot shoot from as far as if you were using a bow.

Darts Throwing Knives
Pic Name Pic Name
Darts Bronze Darts Throwing Knives Bronze Throwing Knives
Darts Iron Darts Throwing Knives Iron Throwing Knives
Darts Steel Darts Throwing Knives Steel Throwing Knives
Darts Mithrill Darts Throwing Knives Mithrill Throwing Knives
Darts Adamant Darts Throwing Knives Adamant Throwing Knives
Darts Rune Darts Throwing Knives Rune Throwing Knives

There are even more 'unorthodox' ranged weapons! A tribal man has set up shop in the ranged guild (members only) and is selling Javelins and Throwing Axes. They can both be wielded with shields and offer a versatile alternative to the norm.

Pic Name Ranged Attack Value
Bronze Javelins Bronze Javelins +5
Iron Javelins Iron Javelins +8
Steel Javelins Steel Javelins +12
Mithrill Javelins Mithrill Javelins +17
Adamant Javelins Adamant Javelins +24
Rune Javelins Rune Javelins +38

Throwing Axes
Pic Name Ranged Attack Value
Bronze Throwing Axe Bronze Throwing Axes +4
Iron Throwing Axe Iron Throwing Axes +5
Steel Throwing Axe Steel Throwing Axes +8
Mithrill Throwing Axe Mithrill Throwing Axes +12
Adamant Throwing Axe Adamant Throwing Axes +17
Rune Throwing Axe Rune Throwing Axes +26

So there you have it, a wide selection of ranged weapons. Most people opt for the traditional bow and arrow as the bows give the highest bonus to your 'ranged attack'. However Bolts, Darts and Javelins are also used but to a lesser extent. It is upto to you to decide what to train with, but feel free to experiment.

Free players can buy ranged bows, arrows and bolts at Lowe's archery store in Varrock. There is also an arrow merchant in Rimmington, just south of Falador. Members can also buy from Hicton's store in Catherby and if you have completed the biohazard quest you can also buy from the store in King Lathas' training camp. Members can also purchase ranged equipment from the weapons store in the Grand Tree and Ranged Guild south of Seers' Village.



Just like there are different types of armour for fighters, there is also a good selection of leather armour for rangers. Refer to the crafting guide for the details of how to make them, but they are presented below with details of their stats. Armour for rangers has to be made from leather as it allows the greatest flexibility of movement and is light enough not to weigh the ranger down. It also provides a good defence against mages especially as well as other rangers, but makes you slightly vulnerable to regular warriors. Free players can wear all these types of armour (made from cow hide).

Leather Armour
Pic Name Attack Values Defence values
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Cowl Cowl 0 0 0 0 +1 +2 +3 +4 +2 +3
Coif Coif 0 0 0 -1 +2 +4 +6 +8 +4 +4
Leather Body Leather Body 0 0 0 -2 +12 +8 +9 +10 +4 +9
Studded Leather Body Studded Leather Body 0 0 0 -4 +8 +18 +25 +22 +8 +25
Hard Leather Body Hard Leather Body 0 0 0 -4 +8 +12 +15 +18 +6 +15
Leather Chaps Leather Chaps 0 0 0 0 +4 +2 +3 +1 0 0
Studded Leather Chaps Studded Leather Chaps 0 0 0 -5 +6 +15 +16 +17 +6 +16
Leather Vambraces Vambraces 0 0 0 0 +4 +2 +2 +1 0 0

However, there is a better type of leather you can get by killing Dragons - Dragon hide. This can be crafted to make even more useful Dragon Leather Armour as shown below. Different dragons give different hides which in turn can be crafted into different leathers. Only the green variety is available for f2p players from Oziach and the champions guild, after they complete the Dragon Slayer Quest. You can wear the chaps and vambraces even if you haven't completed Dragon Slayer quest though.

They all need you to have a level of 40 defence to wear as well as,

  • Green Leather Armour requires 40 ranged
  • Blue Leather Armour requires 50 ranged (members only)
  • Red Leather Armour requires 60 ranged (members only)
  • Black Leather Armour requires 70 ranged (members only)

Dragon Leather Armour
Pic Name Attack Values Defence values Example Pic
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Green Leather Body Green Body 0 0 0 -15 +15 +40 +32 +45 +20 +40 Full Green Dragon Leather Outfit
Green Leather Chaps Green Chaps 0 0 0 -10 +8 +22 +16 +24 +8 +22
Green Leather Vambraces Green Vambraces 0 0 0 -10 +8 +3 +2 +4 +2 0
Blue Leather Body Blue Leather Body 0 0 0 -15 +20 +45 +37 +50 +30 +45 Full Blue Dragon Leather Outfit
Blue Leather Chaps Blue Leather Chaps 0 0 0 -10 +11 +25 +19 +27 +14 +25
Blue Leather Vambraces Blue Leather Vambraces 0 0 0 -10 +9 +4 +3 +5 +4 0
Red Leather Body Red Leather Body 0 0 0 -15 +25 +50 +42 +55 +40 +50 Full Red Dragon Leather Outfit
Red Leather Chaps Red Leather Chaps 0 0 0 -10 +14 +28 +22 +30 +20 +28
Red Leather Vambraces Red Leather Vambraces 0 0 0 -10 +10 +5 +4 +6 +6 0
Black Leather Body Black Leather Body 0 0 0 -15 +30 +55 +47 +60 +50 +55 Full Black Dragon Leather Outfit
Black Leather Chaps Black Leather Chaps 0 0 0 -10 +17 +31 +25 +33 +26 +31
Black Leather Vambraces Black Leather Vambraces 0 0 0 -10 +11 +6 +5 +7 +8 0

Other Equipment (members only)

There also exists better weapons and armour in the game for Rangers that is not standard. These are usually more expensive as they are harder to obtain, but offer good advantages to people who use them.

Special Ranged Armour
Pic Name Information
Archer Helmet Once you have completed The Fremennik Trail quest, you can purchase ths helmet (amongst others) from Thorvald (located north of the Fremenik general hall) for 76.000gp. It provides a +6 ranged bonues when worn.
Robin Hood Hat These can be obtained as possible rewards for completeing level 3 clues. They provide a +8 ranged attack bonus when worn. See our Treasure Trail guide for more information.
Ranger Boots These can be obtained as possible rewards for completeing level 2 clues. They provide a +8 ranged attack bonus when worn . See our Treasure Trail guide for more information.
Special Ranged Weapons
Pic Name Information
Ogre Bow This can be obtained from Rantz in Ogre country, far south west from Yanille. It will cost you 500-600gp and is primarily used to kill CHompy Birds. They provide a +38 ranged attack bonus when wielded, which is better than Maple bows but less than Yew bows. See our Chompy hunting guide for more information.
Ogre Arrows Arrows used with the Ogre bow to kill chompys. They are fletchable using logs from an Achey Tree. See our Chompy hunting guide for more information.
Crystal Bow This requires level 70 ranged to wield and initally provides +100 ranged bonus when wielded. See the next section for more deatils on this bow.

Crystal Bow (members only)

This can be bought for 900,000gp after completing the Roving Elves quest. To do this quest you must have also done these quests:

This bow requires level 70 ranged to wield and doesn't use any ammo. It initially has 2500 uses and when these run out you will have to recharge it. It runs out slowly and this is shown by a rating out of 10. For example it starts out full with 10/10 and then slowly drains to 1/10 and then finishes after you have exhausted 2500 shots. Just right click on the weapon to see which stage you are at. The ranged attack bonus of the bow decreases as you use it as shown below.

Stage Ranged Attack bonus
10/10 +100
9/10 +96
8/10 +92
7/10 +88
6/10 +84
5/10 +80
4/10 +76
3/10 +72
2/10 +68
1/10 +64

After the first 2500 uses, you will need to recharge your bow to get another 2500 uses. To do this, you will have to pay a roving elf in the forests of Isafdar a certain price. The first recharge is expensive, but they get cheaper every time you use the bow up. The price eventually stabilises.

Recharge Cost
First 900,000gp
Second 750,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and onwards 180,000gp

Note that Magic bows give a +69 ranged attack bonus. Once you have reached the fifth recharge, the bow becomes viable in terms of using it for training. It can hit higher than Rune arrows and for 80% of each of its 2500 uses, it is more accurate than Magic bows. However, it will cost just over 2.5million gp to get to the fifth recharge so choose wisely.


Training Spots

There are many locations over the world where you can train your ranged level. You have to experiment with different equipement in different training spots to see what is best for you, but to help you - below are tables of different training spots for Free players as well as members.

F2P Training Spots
Spot Lvls Pro's Con's
Rats in Varrock Sewer 0-20 A good and safe place to start ranging.
Goblins in Goblin Village 0-20 Good to start ranging, plenty of goblin spawns all around.
Chickens in Lumbridge 0-20 You can range them from outside the pen, then pick up your arrows as well as their feathers. They are ideal to start getting your first ranged xp.
Cows in Lumbridge & the Crafting Guild 0-20 You can range them from outside the pen. Then go in to pick up your arrows, and cook the beef if you like. Their defence can be a stumbling block if your ranged level is very low.
Various NPC's in Port Sarim Jail 0-30 Thugs, goblins and thieves can be killed. Once you have a higher level you can get the black knight too. You can't pick up your arrows as the NPC's are caged.
Barbarians in Barbarian Village 20-40 You can use the tables in the village main hall as cover. And you can pick up free meat and Beer. They will throw axes back at you in retaliation.
Dark Wizards in lvl 9 wilderness 20-40 There are plenty of them respawning and many things you can use as cover. You're ranged armour will give good defence against their magic attacks. Your risk the being attacked by other players
Edgeville Guards 40-60 Kill the two inside the guard outpost, open the gate and go inside and reclose it. Then you can kill the two outside. Very good xp here. Often busy at peak times so there might be other people here.
Hobgoblins near the Crafting Guild 50-70 Just south west of the guild there are some goblins on a piece of land jutting out. You can range them from the guild across the water and not pick up arrows, or on the other side and pick up your arrows. You will lose arrows if you range across the water. And often there might be people melee fighting them.
Black Knights in their fortress 60-99 You can use the tables on the ground floor as cover to range across. Then pick up your arrows afterwards. You will need to be wearing a bronze med helmet and iron chail mail to enter.
Lesser Demons in Karamja Volcano 60-99 In the south most part of the dungeon, there are plenty of ways you can use the landscape as cover to range the Lessers. It's a relatively long journey to get to the island of Karamja initially. But then you can stay as long as your arrows last, as you can keep picking them up.

Members Training Spots
Spot Lvls Pro's Con's
Low lvl NPC's in Ardougne Zoo 0-30 Many animals are caged in the zoo, so take your choice. You have to walk around the zoo and you can't pick up your arrows.
Gnomes in the Khazard Battlefield 0-30 Lots around to train on so you should get fast xp when you are starting to range. You can pick up you arrows as well. They are spread out so you have to walk around a bit.
Higher lvl NPC's in Ardougne Zoo 30-50 Many animals are caged in the zoo, so take your choice. You have to walk around the zoo and you can't pick up your arrows.
Mt Dwarfs under White Wolf Mountain 40-60 Lots of dwarves reside here and plenty of tables to seek cover behind. They drop a decent amount of runes too.
Druids in Taverly 40-60 Several Druids can be found wandering around the city and the Druid circle. Lots of things to use as cover. They tend to be a bit spread out.
Ogres in Chaos Druid Tower 50-70 You can avoid taking any damage by using the rocks and bones as cover. Many spawns available. Also recieve good prayer xp from big bones. You will need lvl 46 thieving to picklock the door to enter this tower. The Ogres can be found by going down the ladder.
Green Dragons in lvl 38wilderness 50-80 They drop dragon bones which is good for prayer exp, and their hides can be used for crafting. They also drop clues. Watch our for their breath, and more importantly be sure your combat level is high enough to not get PKed.
Caged Ogres in King Lathas Training Camp 60-99 Very good xp as they are always in this cage and you can go inside to recover you arrows. They can't be melee attacked or maged. You have to complete the Biohazard quest to access this training camp. If you leave your arrows inside too long, other players usually take them.
Fire Giants in the Waterfall dungeon 60-99 Very good xp as they have low defence and are plenty in number. You can also recover you arrows and they give relatively good drops. Often crowded at peak times.
Fire Giants in their wilderness lair 60-99 Good xp and drops, and this spot is often empty because of it's location. This is deep in the wilderness so you risk being PKed.
Black Demons in Members dungeon 70-99 Quite a few areas to take cover behind, and many Demons to choose from. Will get crowded in peak times.
Black Demons in Edgeville Dungeon 70-99 Four areas to take cover behind, and fast xp if you can keep killing one before the next spawns.
Greater Demons in the Ogre Enclave 70-99 There are four spawns behind the cage you can shoot at. Good xp, even if there is another player. They can drop clues and rune larges so don't forget those telegrab runes. They are caged so you can't recover your arrows. And you need to have started the Watchtower quest to access this area.
Greater Demons on Entrana Island 70-99 Good xp and drops. There are areas to take cover too. As you cannot bring armour or weapons onto the island, you will have to fletch your bow and arrows and craft your armour from raw materials once you get there. This means you will need the necessary levels. Also, often crowded.
Blue Dragons in Members Dungeon 70-99 They drop dragon bones which is good for prayer exp, and their hides can be used for crafting or sold for a good profit. They also drop clues. Usually gets crowded during peak times and be careful to position yourself not to get burnt by their Dragon breath.


The cannon is definetly the most interesting ranged weapon. You can buy it for 750,000 gp after completing the Dwarf Cannon Quest. It hits the most damage compared to other ranged weapons. It consists of four peices which you have to set up and weighs quite a bit (around 30kg). The order of the set up is firstly the base, then the stand, barrels and finally the furnace. You have to smith steel cannon balls (4 per bar) using a cannon ball mould (purchasable from the Dwarf engineer) so that you can use these balls as ammo. You will recieve the same smithing xp per bar just as normal. Load it up by clicking 'Fire' on the cannon and you will load it automatically with 30 balls. The cannon will start rotating shooting off each ball at any enemy it detects until it has used up its ammo. If you pick it up before it has used the full 30 balls, you will get your ammunition back. Remember though, the cannon cannot be used against other players in the wilderness.

However, around every 400 balls shot, the cannon decays. All you have to do is go back to the Dwarf engineer for a replacement. As long as you set it up - it doesn't matter who you bought the cannon from - you can get a replacement. If you lost your cannon, say by setting it up and logging out, you can also get a replacement, but not if you dropped parts. If you try using this to kill the King Black Dragon, the dragon will destroy it relatively quickly so its not worth using it. Have fun killing with this truly awesome weapon of mass destruction.
Some good training spots (multi-combat areas ofcourse) using this weapon include:

  • Towards the end of the Ice Maze in White Wolf Mountain.
  • Poison Spiders around level 35 wilderness.
  • Ogre cage in King Lathas Training Camp just north of Ardougne.
  • Daggonoths at the Lighthouse in North Kandaring (after completing the Horror from the Deep quest.

Ball Base Stands Barrels Furnace
Cannon Ball Cannon Base Cannon Stands Cannon Barrels Cannon Furnace


In the Runescape PKing triangle, Rangers are weak to warriors but are strong against Mages. Warriors' armour is good protection against any projectile attack and they can use their blades to slice through your leather (usually stab/slash). Your best option is to use the landscape to your advantage, by using features as obstacles. Poisoning your weapons is always a good idea in the wilderness and distracts the warrior.

Against Mages the Ranger has the upperhand. Your arrows and other weapons can pierce their robes easily and poison works a treat again. At close range use a short bow on rapid attack for maximum affect, and then you can pull out your longbow on Longrange attack if he/she tries to escape. Your leather armour also has significant 'magic defence' to protect you against their spells.

Ranging in a Death Match

Damage Table

For your reference, we have composed a table showing the maximum damage you can inflict with each type of arrow at every different level. Click Here to launch it as a pop-up. Ranging has become much more widespread after its improvements when RS2 was released - and this guide has to deal with those changes too. So get your bow and arrow to the ready, and go enjoy some ranging.

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